Enzo (7) begins to discover the world and his feelings, facing everyday problems that his imagination turns into unpredictable adventures. His mother offers advice or a scolding depending on the trouble he gets into, and he has his Narrator, a voice that tries to morally guide him. Each episode begins ‘normal’, by Enzo playing at being the star athlete at the Olympics, the general of a line of soldiers or an adult with a moustache, pipe and newspaper. When a problem arises (a broken vase, having to wait for hours in a car) the Narrator tries to turn it into a sobering experience, until imaginative Enzo sets out to solve it. Whether it’s trying to revive a crushed spider with magic, or challenging a kid to a stunt competition. The story’s direction is continually fed by Enzo’s exaggerations who, influenced by the constant warnings of the Narrator, contemplates the dangers or rewards of an adventure through digressions or escapes in which the aesthetics of the series mutates. They become a horror story in which Enzo’s toys are chained in a trunk, or a situation where Enzo is a firefighter saving the garden plants with a watering can. Whether Enzo’s missions succeed or fail, he always shows the Narrator, and the audience, that there’s no better moral than a boy navigating the world in his own way.