Enzo (7) begins to discover the world and his feelings,facing everyday problems that his imagination turns intounpredictable adventures. His mother offers advice or ascolding depending on the trouble he gets into, and hehas his Narrator, a voice that tries to morally guide him.Each episode begins ‘normal’, by Enzo playing at beingthe star athlete at the Olympics, the general of a lineof soldiers or an adult with a moustache, pipe andnewspaper. When a problem arises (a broken vase,having to wait for hours in a car) the Narrator tries toturn it into a sobering experience, until imaginativeEnzo sets out to solve it. Whether it’s trying to revivea crushed spider with magic, or challenging a kid to astunt competition. The story’s direction is continuallyfed by Enzo’s exaggerations who, influenced by theconstant warnings of the Narrator, contemplates thedangers or rewards of an adventure through digressionsor escapes in which the aesthetics of the series mutates.They become a horror story in which Enzo’s toys arechained in a trunk, or a situation where Enzo is afirefighter saving the garden plants with a watering can.Whether Enzo’s missions succeed or fail, he alwaysshows the Narrator, and the audience, that there’s nobetter moral than a boy navigating the world in his ownway.
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