Young audiences are more attracted than ever to fiction films which absorb them into a world of fantasy filled with vampires and wizards, emotions and violence. New virtual technologies make fantastic settings and the Asian culture of manga and martial arts has its impact as well. Yet, many public service channels still stick to realism in youth drama. So, what are the risks and benefits of the new visuality? What should we adapt and copy from other cultures? Are characters and storytelling at risk when the focus of the programme is laid upon flying swords in 3D? How do you plan a TV fiction in 3D? Maybe it is easier for teens to identify with realistic youth characters, but would it not be OK to understand grown-ups as well? Why are many European youth dramas psychological multi-character stories with no adult characters around? And why is the violence factor present in both eastern and western stories?
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